Paint the Corner

In this setup the corner of a pond is utilized.
EXECUTION SEQUENCE:
CLASSIC:
- throw mark 1
- throw mark 2
- retrieve mark 2
- retrieve mark 1
- run blind 1
- run blind 2
SIMPLIFY:
- Reverse the sequence of the marks - this will allow the cheaty mark (mark 1) to work more as a single and not rely on memory not to cheat
- throw mark 2
- throw mark 1
- retrieve mark 1
- retrieve mark 2
- run blind 1
- run blind 2
- Run just mark 1 as a single and flag the blinds
ADVANCED:
- Interrupt the double:
- throw mark 1
- throw mark 2
- retrieve mark 2
- run blind 2
- retrieve mark 1
- run blind 1
