Paint the Corner 

In this setup the corner of a pond is utilized.  

 

EXECUTION SEQUENCE: 

 

CLASSIC: 

  1. throw mark 1
  2. throw mark 2
  3. retrieve mark 2
  4. retrieve mark 1
  5. run blind 1
  6. run blind 2

 

SIMPLIFY: 

  • Reverse the sequence of the marks - this will allow the cheaty mark (mark 1) to work more as a single and not rely on memory not to cheat
  1. throw mark 2
  2. throw mark 1
  3. retrieve mark 1
  4. retrieve mark 2
  5. run blind 1
  6. run blind 2

 

  • Run just mark 1 as a single and flag the blinds 

 

ADVANCED: 

  • Interrupt the double:
  1. throw mark 1
  2. throw mark 2
  3. retrieve mark 2
  4. run blind 2
  5. retrieve mark 1
  6. run blind 1